Developing a new release pipeline using the in-house tools to ensure better quality releases
Created several Python tools to automate dependency checking, and check-in files, and handle merges
Managing the release cycle of PAX, Closed Alpha's, Open Beta, minor and major releases as well as hotfixes
Managing Cryptic's in-house version control software to ensure the items being checked-in are for the correct releases
Managing the in-house builders to ensure they never go offline and remain stable to constantly create builds & packages
Debug code changes that break the builder by digging through their call stack and finding the responsible engineer for the breakage
Developed a Live Run Book for Magic Legends as we headed toward launch to give hotfix criteria
Drive NetOps/Development team toward solutions, patches, and releases for live issues
Creating release plans for all releases and hotfixes throughout the year by collaborating with leadership
Communicating release plans, requirements, and risk for discussion with key stakeholders
Run leadership triages to move items that cannot fit the scheduler / isn't important to the release.
Facilitating submission processes with the LiveOps team to deploy our builds to our live environment
Managing punchlist, jiras, and jira dashboards for Magic Legends team
Creating and managing microtransactions
Hotfix any microtransaction issues
Help drive new ideas and changes to the builder system, including driving engineers to create new tools, or additional infrastructure needs for builders
Interact with the community and bring forth community issues to the leadership team on potential hotfix candidates
Helping release the game on Xbox One, Playstation 4, Xbox X, and Playstation 5
Handling all code and data merges, branches, and reverts for the Magic team
Handling production responsibilities for localization
Release Manager II Cryptic Studios | Los Gatos, CA - Remote December 2019 - May 2020
Shipped Star Trek Online 10th anniversary
Worked on Star Trek Online to ship the 10th year anniversary with hundreds of bug fixes, and new content
Developed improvements to the existing tools, as well as designed new ones
Transferred to the Magic Legends team and worked on PAX and Closed Alpha releases